Design Thinking: What is it used for and what are its stages?
Design thinking is used to solve complex problems, innovate in products, services and processes, and design customer experiences by starting from the...
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10 min read
Sofía Oviedo | Jun 02, 2025
10 min read
Sofía Oviedo | Jun 02, 2025
Design thinking matters in customer experience because it makes companies solve the right problem before investing in a solution. By starting from empathy with customers and employees, testing ideas with low-cost prototypes and iterating on evidence, it produces experiences people value, reduces rework and risk and turns innovation into a repeatable management practice.
Every day we face challenges that test our creativity and ingenuity, personally and within our organizations. New customer expectations, changing technologies, operational constraints and competitive pressure force us to generate ideas constantly to address very diverse problems, from improving a service process or launching a new product to redesigning a digital channel or rethinking a loyalty program. However, not every idea solves the underlying problem, and not every solution that looks good on paper proves effective, desirable for customers or viable for the business once it is implemented at scale. Acting only on intuition or isolated opinions often leads to partial fixes, rework and initiatives that consume budget and time without a tangible impact on the experience.
That is why it is not enough to "be creative" or to organize occasional brainstorming sessions. Companies need a structured way of thinking and working that lets them pause, step back from daily urgency and rigorously explore what is truly affecting people and their experiences with the brand. That means understanding who users and customers are, what objectives they pursue, what pains and frustrations they face along the journey, what context they operate in and how internal processes, systems and policies help or hinder them. Only from that evidence-based understanding can a company prioritize the right problems and design solutions that address causes rather than symptoms.
That is precisely where Design Thinking comes in. It provides a practical, human-centered methodology to generate innovative ideas and turn them into solutions that create real value for customers and for the business. Through its stages of empathy, problem definition, ideation, prototyping and testing, it helps multidisciplinary teams combine analytical rigor with creativity. They listen and observe before deciding, frame the problem from the user's point of view, explore several alternatives instead of jumping to the first answer and experiment with low-risk prototypes to learn quickly what works. Isolated, improvised ideas give way to a repeatable innovation process that systematically improves the customer experience and aligns it with the organization's strategy.
A familiar scene shows why. A retail bank spends a year and a considerable budget building a new mobile account-opening flow. At the launch review the chief digital officer reports that the flow is faster than the old one and passes every internal test. Three months later, completion rates are disappointing, and branch staff report that customers still arrive with printed forms and questions the app never answered. The project was well managed and technically sound. It simply solved the problem as the organization understood it, not as the customer lived it, and nobody had watched a first-time customer try to open an account on a small screen in a hurry.
Most companies lack real visibility into their customer journey.
As Gartner defines it, design thinking is "a multidisciplinary process that creates solutions to complex and intractable problems in a technically feasible, commercially sustainable, and emotionally meaningful way. Design Thinking teams balance intuitive originality (the hallmark of great designers) with analytical mastery (the hallmark of business leaders and engineers) to create business-centric outcomes that generate transformational, innovative, and strategic change." Tim Brown, then CEO of IDEO, offered a shorter version in Harvard Business Review, describing design thinking as a method of meeting people's needs and desires in a technologically feasible and strategically viable way.
It is both a mindset and a process for solving complex problems by focusing on the user, and it applies to any industry, from developing new products or services to improving business processes. The way to get hands-on with Design Thinking is through five phases, each with practical considerations that make the difference between a workshop and a result.
The first step is to understand the problem rather than rush to provide solutions. It means understanding the needs, shortcomings and objectives users and customers want to achieve, and focusing on the main problem instead of getting sidetracked by issues that stem from a bigger one. At this stage it is important to:
>>What is Customer Experience and what is it for?<<
After the empathy stage, the findings are grouped to understand the obstacles, how processes are carried out and the frustrations and pains of users, so the team can decide which problem to focus on. The team avoids the noise of superficial problems and concentrates on the issues that seriously affect customers. The problem is defined from a point of view (POV) based on users' needs, framed as viable and grounded in the findings of the empathy stage. It becomes the guide for where to direct resources and effort. Two considerations help:
This is where the design process opens up and many ideas emerge. Once the team understands its customers and has defined the problem, it works on possible solutions and lets creativity flow. In teamwork sessions, people brainstorm, think outside the box, build storyboards and debate ideas, which allows diverse contributions. For these sessions:
In this stage, the team experiments with which ideas will become tangible. A prototype is a rudimentary version of the product or service that incorporates the possible solutions from earlier stages, something the customer or user can handle, use and test before the official version is released. It matters because each solution is tested and its limitations and flaws are known in advance, which feeds the next version, and because it gives an early sense of the resources and costs involved, using lower-cost materials before major investment. Developing several prototypes of different ideas also helps explain why some ideas are discarded and what does and does not work.
Once prototypes exist, users test them. Everyone involved should have a say in the solutions, innovative solutions should be shown to larger teams and the evaluation should be critical, because this stage is the opportunity to refine solutions and understand again what users think. In practice, testing usually means letting users try the product without lengthy explanations, so their opinions are not biased by instructions, and asking them not only for feedback but also to compare versions.
Although these stages can look like a linear sequence from one to five, design thinking is flexible. It can move backward, loop and repeat within itself. Depending on what happens in each phase, the team must stop, think and redefine. Believing it is linear is a mistake. For a detailed guide to applying each stage to journeys and services, see Design Thinking & Customer Experience Design.
Does your experience truly align with what your customers expect?
Several characteristics make design thinking stand out and explain why it creates practical value when organizations seek to innovate with focus, reduce uncertainty and design better customer experiences. More than a creative exercise, these attributes make it a structured, human-centered and results-oriented approach to complex problems.



| Traditional project approach | Design thinking approach | |
|---|---|---|
| Starting point | A solution defined internally | A problem understood from the customer's point of view |
| Evidence | Opinions, past practice, internal reports | Interviews, observation, tests with real users |
| Team | One department owns the project | Multidisciplinary team including frontline staff |
| Risk | Discovered after launch, when changes are expensive | Discovered in prototypes, when changes are cheap |
| Outcome | A one-time deliverable | A cycle of continuous improvement |
The method is neutral, but its payoff is greatest where customer behavior is hard to infer from internal data. In insurance, the claims journey is the classic case. Policyholders contact the company at a moment of stress, and a process designed by actuaries and lawyers rarely feels reasonable to someone standing next to a damaged car. Interviews and observation of real claimants typically reveal that the most painful moments are not the ones the company measures, such as total processing time, but the silences in between, when the customer does not know whether anyone has received the documents. A prototype of a simple status notification is inexpensive, and it can be tested with a handful of customers within days.
In consumer goods and retail, design thinking helps teams understand why a product that scores well in a laboratory is returned or ignored at the shelf. Observing shoppers, store staff and distributors together often shows that packaging, price communication or the location of the product matter more than the formulation the team debated for months. In hospitality, healthcare and education, where the service is delivered by people and the experience is emotional, the empathy and testing stages protect the company from redesigning processes that look efficient on paper and feel cold in practice. In B2B manufacturing, the method is useful in a quieter way, by bringing sales, engineering and service into the same conversation with an important client before a new offering is priced and launched.
Designing better customer experiences requires understanding who customers are and what motivates them, including their needs, wants, expectations and behaviors. With that understanding, companies can design products and services that meet those needs, and the Design Thinking exercise lets them address the issues customers and users communicate. Good execution of design thinking brings four benefits to the customer experience:
Independent analysis supports the last point. A Forrester Total Economic Impact study commissioned by IBM, based on a composite organization built from IBM clients, estimated that its design thinking practice delivered a 301% return on investment over three years, with design and alignment time reduced by 75% and development and testing time by 33%. Results will differ by company, but the pattern is consistent. Finding problems early is far cheaper than fixing them after launch.
>>The importance of customer experience in competitive differentiation<<
An honest assessment of the method must include its limits, because executives who expect too much from it are the ones most likely to abandon it. Design thinking does not replace quantitative analysis. Interviews with a dozen customers can reveal a problem and suggest a solution, but they cannot size the opportunity or prove that the pattern holds across the base, and the best teams combine qualitative discovery with data from the CRM, the contact center and the transaction systems. It also does not remove the need for sound execution. A well-designed prototype still has to be built, integrated with existing systems and sustained by operations that were not part of the workshop.
There is also a risk of theater. Some organizations adopt the vocabulary, the sticky notes and the workshops, but keep the same approval rules and the same incentives, so the ideas that emerge are filtered back into the existing way of working. The remedy is leadership behavior. When an executive sponsor asks for customer evidence before approving an investment, and accepts that a tested prototype is a legitimate deliverable, the method has consequences. Without that signal, it remains an activity.
Design thinking should be part of the DNA of organizations. It should not be an isolated project or a tool used only by innovation or UX teams, but a habitual way of thinking and working that permeates strategy, operations, technology and culture. When it is embedded in the culture, conversations about new products, process changes or investments in digital capabilities start from the same principle. Understand the people involved, define the real problem, explore alternatives together and test quickly before scaling.
Making design thinking a cultural pillar means developing teams that are curious, data-informed and empathetic, encouraging experimentation with clear hypotheses and low-risk prototypes, and rewarding learning, even from failed attempts, as long as it brings the company closer to better solutions for customers and for the business. It also requires methods, training and governance so that squads, business units and corporate functions can apply the approach to complex problems systematically, instead of relying only on intuition or past practice.
When organizations reach this level of maturity, innovation stops being a sporadic effort that depends on a few champions and becomes a repeatable, scalable practice that activates whenever a new challenge or opportunity appears in the customer journey. The impact shows not only in more relevant experiences and higher satisfaction but also in better prioritization of investments, less rework and closer alignment between what is designed in meeting rooms and what actually happens at each touchpoint.
A practical path to get there:
ICX Consulting helps organizations adopt design thinking from introductory training to advanced application in Customer Experience. Our design thinking consultants explore your current context, identify concrete use cases and define a roadmap so the method becomes a real driver of value creation, and the ICX Compass methodology connects each initiative with customer journeys and business indicators.
To start the empathy stage with your team, use the ICX Empathy Map toolkit and capture what your customers say, think, feel and do.
A multidisciplinary team works best. Include people who design the experience, such as marketing, product and CX, people who deliver it, such as sales and service staff, and people who enable it, such as operations and technology. An executive sponsor is essential to remove obstacles and turn validated solutions into decisions.
No. Innovation is the outcome, a new product, service or process that creates value. Design thinking is one method to get there reliably. Its contribution is discipline. It makes teams validate the problem and test solutions before investing heavily, which raises the share of innovations that customers actually adopt.
Treating it as a one-day workshop, skipping the empathy stage, inviting only managers and no customers, and never testing prototypes are the most frequent. Another is failing to connect results with business indicators, which leaves leadership without evidence to keep investing in the approach.
Yes. B2B buying involves several decision-makers, long cycles and complex onboarding, all areas where empathy and prototyping help. Interviewing buyers, users and approvers separately often reveals that each one experiences the relationship differently, and designing for all of them improves both conversion and renewal.
Design thinking turns customer understanding into better decisions and better experiences, one validated step at a time. If you want to know which customer problems deserve your next investment, request a diagnostic with an ICX consultant and start designing with your customers, not just for them.
Does your experience truly align with what your customers expect?
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