Generating Successful Solutions with Design Thinking
Generating successful solutions with Design Thinking depends on balancing three tests at once, namely whether people want the solution, whether the...
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9 min read
Sergio Gutierrez | Jun 05, 2025
9 min read
Sergio Gutierrez | Jun 05, 2025
Art and science in Design Thinking meet when a company pairs the evidence-seeking habits of analysts with the prototyping instincts of designers, so that a problem is understood deeply before it is solved and a solution is tested before it is funded. The result is fewer expensive guesses and more ideas that customers actually adopt.
Every executive team knows the meeting. The CFO arrives with a model that explains, to the decimal, why margin slipped in the last two quarters. The marketing director arrives with a campaign concept that feels right and cannot yet be proven. The sales director says the real problem is the customer, not the offer. Each of them is correct from where they sit, and the meeting ends with three partial diagnoses and no decision. That stalemate is the daily cost of treating analysis and creativity as rival camps, and it is the problem that Design Thinking was built to resolve.
Blog that might interest you: Introduction to Design Thinking
Design is no longer a finishing touch applied to a product. It runs through management, operations, strategy, support and evaluation, and the companies that treat it that way tend to outperform. McKinsey followed 300 publicly listed companies for five years and found that those in the top quartile of its Design Index grew revenue 32 percentage points faster and delivered total returns to shareholders 56 percentage points higher than their industry peers, an advantage that held in medical technology, consumer goods and retail banking. The study attributes the gap to habits that combine rigor with creativity, such as measuring design performance as carefully as revenue and costs, testing continuously with users, and making design everyone's responsibility rather than a department's (McKinsey, The business value of design). Art and science, in other words, are not a matter of taste. They are a management discipline with measurable consequences.
Design Thinking is a problem-solving approach that places people at the center of the process and moves through understanding, defining, imagining, building and testing. Its distinctive feature is that it asks two kinds of minds to work on the same problem at the same time. Scientific minds supply the discipline to observe, measure and falsify. Creative minds supply the willingness to propose something that does not yet exist and to put it in front of a customer before it is perfect. Frameworks differ in vocabulary, but all of them keep the same essence. They begin with a deep understanding of the people involved, question assumptions and processes, define the problem with precision and only then generate solutions. That sequence gives the organization space to think outside the box without losing contact with evidence.
The distinction matters because most companies lean heavily to one side. Organizations dominated by analysis produce thorough studies and slow decisions. Organizations dominated by creativity produce energetic launches and unpredictable results. Design Thinking does not ask a company to choose. It turns the tension between the two into a working method.
Goethe is credited with the observation that a person sees in the world what he carries in his heart. A politician, a physician, an engineer, an artist and a child will describe the conflicts of their country in very different terms. The same happens inside a company. The marketing manager sees a positioning problem, the general manager sees a capacity problem, the sales manager sees a pricing problem and the financial manager sees a cost problem. Most organizations treat this divergence as friction to be managed. A well-run design process treats it as raw material.
Design Thinking requires multidisciplinary groups precisely because each area carries experience and a vocabulary that the others lack. When those perspectives are combined deliberately, the group tends to produce more than the sum of individual contributions, because each member's creative process fills a blind spot in the others. Imagine a regional insurer whose renewals have fallen for three years. Actuaries read the loss as a pricing problem, the claims team reads it as a service problem and the agency channel reads it as a commission problem. Put in the same room, with the policyholders' own accounts on the table, they discover that customers leave after a slow claim, not after a premium increase. No single function would have reached that conclusion alone.
Charles Owen (2007) describes two profiles that coexist in any organization. The first are the "discoverers", people with a scientific formation who look for explanations of the phenomena around them. They are responsible for much of the progress companies make, because they seek to understand how a business system works. They are also systematic to a fault. They look for every combination of factors that might affect the system, formulate hypotheses and test them with the scientific method. The process is reliable, but it consumes time and human resources, and in a fast market the answer can arrive after the question has changed.
The second profile are the "doers", who innovate by synthesizing ideas and building preliminary solutions. They present a series of minimum viable products and take them to the test, where it becomes clear whether any of them is a real solution. Their strength is speed and tangibility. Their weakness is that, without a clear definition of the problem, they can build elegant answers to the wrong question.
Design Thinking seeks to unite the rational side of the scientist with the intuitive side of the designer. The union lets a team understand user needs and the conditions in which a product will be used, but also evolve and reinterpret ideas, visualize the problem, produce prototypes and adapt or discard them until the best available option emerges. A project guided only by schematization never leaves the whiteboard, and a project guided only by trial can generate solutions at random until one happens to fit. The combination teaches the team to delimit, to plan and to act on the fly, and that rhythm is what carries a project forward.
We recommend you read: Design Thinking Tools
Because it is a human-centered philosophy of improvement, its field of application touches nearly every part of a company, from the design of a product to the redesign of a collections process or the architecture of a sales model. In practice, executives get five kinds of value from it.
The first is empathy that is usable. Teams internalize the needs, expectations and frustrations of customers and employees instead of inferring them from reports. The second is a habit of questioning. The method requires the group to challenge the problem itself and the assumptions behind it, which is how root causes surface even when the problem was undefined or unknown at the start. The third is renewal. It introduces a new way of thinking and prevents the stagnation of repeating the traditional method of solving problems. The fourth is strategic alignment. It gives voice to each area of the company and helps define both the current situation and the expected one. The fifth is learning. Many companies collect plenty of data about their customers and use little of it, while this methodology practically forces the organization to turn that data into knowledge of how value is created, which becomes a durable competitive advantage.
There is also a financial argument. The approach is agile by origin: it was born from the scientific need to understand problems and from the creative impulse of designers, so it asks teams to show ideas early, however much research they intend to do. Ideas are validated at low cost through a concept that is improved iteratively until it is judged ready. Forrester's Total Economic Impact study of IBM's Enterprise Design Thinking practice, commissioned by IBM, estimated a return of about 301 percent over three years for a composite organization, driven by faster projects, lower risk and streamlined processes. It is a vendor-commissioned model and should be read as an indication of the order of magnitude rather than a promise, but the mechanism it describes is the one any CFO can recognize: cheaper learning earlier means fewer expensive failures later (Forrester Total Economic Impact of IBM's Design Thinking).
There are several frameworks, and some mention phases that others omit, yet the essence of the structure rests on five stages: empathize, define, ideate, prototype and test. The art and the science alternate along the path. Empathy is a scientific act of observation carried out with a designer's curiosity. Definition requires the analyst's rigor to reduce a mass of findings to one question worth answering. Ideation belongs to the creative mind, which must be allowed to diverge without prior judgment, and it is followed by a convergent step in which the group matures, combines and perfects the ideas. Prototyping returns to the maker's instinct and testing returns to the scientist's, because a prototype is only useful if someone uses it as a customer would and the team records what happens.
Consider a bank that wants to reduce abandonment in its mortgage application. The empathy stage is not a survey. It is a loan officer and an analyst sitting with applicants as they struggle through the forms, noting where they pause. Definition may reveal that the problem is not the length of the form but the uncertainty about which documents will be accepted. Ideation produces several ways to resolve that uncertainty, a prototype of a document checklist with instant feedback is built in days, and testing with a dozen applicants shows which version reduces calls to the branch. Nothing in that sequence is exotic. What is rare is the discipline to follow it before committing budget.
For a chief executive, the lesson is that the quality of a strategy depends on the quality of the conversation that precedes it. When the leadership team is homogeneous, every area reinforces the same blind spots. Building deliberately multidisciplinary teams around the problems that matter most, and assigning a facilitator who knows the method, is a governance decision and not a workshop logistics matter. It is also where the company decides how it will attract customers: the offers that win are the ones designed around observed behavior rather than internal assumptions.
For the chief financial officer, the method is a way to buy information cheaply. A prototype that fails in three weeks costs a fraction of a launch that fails in nine months, and the discipline of defining viability, together with desirability and feasibility, forces the business case to appear early. For the commercial and customer experience leaders, it offers a systematic way to retain and serve customers: the complaints that never reach the call center become visible when someone watches the customer use the service. Efficiency follows, because the team stops building features nobody asked for.
The trade-off should be stated plainly. Design Thinking does not replace financial analysis, and a team that prototypes without measuring will simply move faster in the wrong direction. Nor does it fit every decision. Where the problem is well understood and the solution is routine, a conventional project is cheaper. The method earns its cost on problems that are ambiguous, cross-functional and tied to customer behavior.
The most useful advice from experienced practitioners is to start small and to choose the framework that fits the problem rather than the one with the most prestige. Pick one problem that the leadership team has discussed more than once without resolving it, for example why a profitable segment is churning or why a promising product stalls in the pipeline. Spend the first sessions on people and not on solutions. Interview or observe the customers and employees involved, and let each executive describe the problem from their own area before anyone proposes a remedy. The group will usually find that they were not disagreeing about the answer. They were describing different problems.
Next, insist that everyone internalize and agree on a single definition of the problem, because the process only works if the group is aiming at the same target. Then separate the two modes of thought on the calendar. Open a divergent session in which any idea is welcome without evaluation, and a later convergent session in which ideas are analyzed, combined and refined. Ask an expert in the methodology to guide the exercise, since participation by every member depends on good communication and on someone protecting the quieter voices. Accept that some problems will resist a clean definition and that the solution may need to integrate many elements.
Finally, build something simple and use it as the customer would. Prototypes are for testing, and the opportunities for improvement they reveal become the agenda for the next iteration. Return to the earlier stages when results warrant it, because revisiting them often generates new knowledge. And before declaring victory, step back from the user and examine the ecosystem around the idea. A solution may delight a customer and still fail if the business model, the channels, the necessary resources, the partnerships and the revenue and cost structure do not support it. Estimating revenue and costs and testing technical feasibility are part of the design, not an afterthought.
ICX Consulting, headquartered in Miami, helps leadership teams apply Design Thinking to commercial and customer experience problems that cross departments, and connects the result to a measurable business case. Our consultants combine this approach with customer journey mapping and customer experience consulting so that what is learned in the workshop becomes a redesigned process, offer or service. If you want to put the method to work with your own team, start with our empathy map toolkit and the persona playbook, both free to use.
It is deliberately both. The scientific side contributes observation, evidence and testing, while the artistic side contributes imagination, prototyping and a willingness to show unfinished work. Its value for a company comes from alternating the two so that each corrects the weakness of the other.
Choose people from commercial, operations, finance and service areas who touch the problem in different ways, plus someone close to the customer. A facilitator trained in the method matters as much as the mix, because the facilitator keeps divergent and convergent work from blurring together.
A focused challenge can be explored, defined and prototyped in a few weeks, provided access to customers is arranged in advance. Larger transformations run longer, but the early prototypes are what shorten them by exposing wrong assumptions sooner.
Test it against the business model before scaling. Estimate who will pay, through which channel, with which resources and partners, and at what cost. A solution that passes the customer test but fails this financial and technical check should return to the prototype stage.
Every leadership team has a problem it keeps discussing and never resolves, and more often than not the obstacle is a conversation in which analysis and imagination never sit at the same table. If you would like to open that conversation with a method behind it, request a diagnostic with an ICX consultant and we will help you choose the first problem worth solving.
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