1 min read
What is User Experience Design?
Imagine walking into a high-end store with beautifully arranged products, but no one to guide you and no clear way to find what you need....
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Customer Experience
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Operational Efficiency
9 min read
Sofía Madriz | May 29, 2025
9 min read
Sofía Madriz | May 29, 2025
UX design shapes the whole experience a person has when using a product, including how easily they complete a task and how they feel afterward, while UI design shapes the visible interface through which that experience takes place. UX decides what the product should do and how people move through it, and UI makes those decisions clear, intuitive and attractive on the screen.
Digitalization has taken a fundamental part in the world. It is no longer customary to work without electricity and internet, many companies are global, and even in their leisure time people prefer to stay at home rather than go out. For an executive, the consequence is that a growing share of customer relationships now take place on a screen, with no salesperson, branch manager or service agent nearby to repair a poor impression. Agility with which a user performs tasks within a platform is UX, and the help that the visual environment brings to that agility is UI.
Imagine the executive committee of a mid-sized insurer that has just launched a mobile application for policy changes. The interface is polished and was praised in the design review. Six weeks later, the customer service director reports that call volume for exactly those policy changes has risen, and the digital adoption figure the CEO promised the board is flat. Nothing is wrong with the colors or the typography. The problem is that nobody studied how a policyholder actually thinks about changing a beneficiary, so the beautiful screens lead people to the wrong place. This scene, repeated across industries, is the clearest illustration of why the distinction between UX and UI is a management issue and not a vocabulary exercise.
>> The importance of User Experience in Digital Transformation <<
User experience is the set of perceptions and responses a person has when using a product. It involves analyzing the ease with which people perform a task, the agility of the process, the usability of the product and the emotions people feel along the way. Based on that analysis, changes are made so that people have better perceptions and responses and continue using the product over the long term. UX design is therefore a continuous analysis of behavior, because behavior and perception change as the market changes.
The Nielsen Norman Group, one of the most respected research bodies in the field, defines user experience as covering everything about how end users interact with a company, its services and its products, and insists that the total experience should be distinguished from the user interface. That breadth explains why UX applies to both digital and non-digital products, and why it begins before any screen exists. To explore the discipline in more depth, read our article on what User Experience is and what it is for, or see our user experience consulting services.
>> Inbound marketing and UX Design for a great customer experience <<
The user interface is the visible part of a digital platform. It is what people see when they interact with an application, a web page or a blog. For a UI to be good, people must be able to perform tasks on the platform intuitively, which means the design guides them without complications so that they can act efficiently and effectively. When we open an application, what we see is UI, but the way we are able to do things within that application is UX.
It is worth noting that usability, the property most often confused with both, is narrower than either. The Nielsen Norman Group describes usability as a quality attribute that assesses how easy user interfaces are to use, and breaks it into learnability, efficiency, memorability, errors and satisfaction. In other words, usability is something a good UI should deliver, but a good UX requires more than a usable screen. It requires the right solution to the right problem.
The comparison below summarizes what each discipline does in practice.
UX |
UI |
Identifies problems users may have when performing tasks. |
Creates an interface where users can perform tasks intuitively. |
It is the first step in designing a platform or product. |
It is the last step of a digital design. |
It traces the movement patterns of a user within a platform. |
Builds interactions based on the UX movement patterns. |
Can be applied to both digital and non-digital products. |
Can be applied to digital products only. |
Analyzes both users and the company's competitors. |
Conducts design research and analyzes the users. |
Focuses on user perceptions and responses, how they feel, what they experience, and how they improve. |
Focuses on how intuitive the visual elements are for the user and works together with platform developers. |
Both run tests and perform analysis to make changes. |
|
Produces wireframes and UX prototypes. |
Creates UI prototypes, interaction prototypes and animation prototypes. |
Tracks the product from inception to completion and launch. |
Focuses on the last stage of product creation. |
The table shows that the two disciplines are different and that what they share is testing and analysis. Both must rely on them for the changes they implement to succeed, and an essential part of that work is ensuring the functionality of the digital platform at the moment of contact with the user. In practice the sequence is not as rigid as the table suggests, since interface decisions begin to appear as soon as the first prototypes are drawn, but the logic holds. Understanding the person comes first, and expressing that understanding visually comes after.
>> What is UX Research and what is its importance? <<
It is possible to create UI without UX, or the reverse, but neither guarantees that the user will have good experiences and be satisfied with what they are using. A platform with excellent UX research and a neglected interface will be logical but hard to trust, and one with an attractive interface built without UX research will look good while sending customers to the wrong places. Only when the two are connected in a single design does the product both look right and work intuitively. In a platform it is essential to have both, and the benefit is reflected in the ease with which people use it and complete the tasks for which it was designed.
The importance varies by industry. In retail and ecommerce, the NN/g reminds us that the first law of ecommerce is that if users cannot find the product, they cannot buy it, which makes navigation and search a revenue topic. In banking and insurance, where tasks carry risk and regulation, UX is what turns a complicated process such as filing a claim or opening an account into a sequence a nervous customer can complete alone, while UI conveys the security and clarity that make them willing to continue. In manufacturing and B2B services, customer portals and ordering platforms are used by buyers who repeat the same task weekly, so efficiency and memorability decide whether the portal reduces calls to the sales team or increases them. In healthcare, a patient scheduling an appointment under stress needs minimal steps and unambiguous screens. The point of these examples is that the interface and the underlying experience must be designed together for the specific people who will use them.
>> The Future of User Experience <<
A useful way to review a digital platform is to ask two separate sets of questions. About UX, ask whether the people who matter to the business can complete their most important tasks without help, how long it takes them, where they hesitate and what they say about the experience. About UI, ask whether the screens make the next action obvious, whether the visual hierarchy supports the task and whether the interface is consistent across devices. Where the answers to the first set are weak, the design problem is structural and lies in the flow. Where only the second set is weak, the platform may be fundamentally sound but poorly expressed. We leave you the checklist below to apply this review to your own website.
The first and most frequent mistake is treating design as a finishing step. Teams commission a new interface after the functionality has been defined and the process has been fixed, and only then discover that the structure of the product contradicts how customers think. At that point the designers can only decorate, and the resulting redesign satisfies the organization more than the user. Moving research to the beginning of the cycle is the single change that most improves the return on design spending.
The second mistake is organizational. In many companies UX sits in the technology department, UI in marketing, and customer service in operations, each with different objectives and none responsible for the complete journey. A bank may measure its mobile team on release velocity, its marketing team on campaign clicks and its contact center on call duration, with the result that nobody owns the customer who abandons a loan application and calls the branch the next morning. Assigning ownership of each critical journey to one accountable executive, with shared metrics across the teams that touch it, resolves more problems than any tool.
The third mistake is to confuse taste with evidence. Design reviews in which senior leaders choose the version they like best are common and costly, because the leader is rarely the customer. The alternative is not to remove judgment but to ground it. Usability tests with a handful of representative users, analytics on where people drop off and a record of the questions that reach customer service together provide an objective basis for deciding. A manufacturer that discovered, through five short sessions with its distributors, that the most important button on its ordering portal was invisible on a standard laptop screen saved months of debate about colors.
Finally, many organizations neglect accessibility until a complaint or a regulation forces the issue. Inclusive design is both a responsibility and a market opportunity, since interfaces that work for people with different abilities, devices and connection speeds also work better for everyone else. Treating accessibility as part of the standard definition of quality, from the first prototype, is cheaper than retrofitting it and widens the audience the company can serve.
For the chief executive, the distinction determines where investment goes. A company that funds only interface refreshes will repeatedly redesign the surface of problems that sit in the process. The more productive discussion with the board is about which journeys matter to revenue and cost, and whether the organization understands how customers actually complete them. For the chief digital officer and the chief information officer, aligning UX and UI teams under one outcome prevents the common failure in which research findings are produced but never reach the people who build screens.
For the commercial and marketing leaders, a clear experience converts and retains. Every unnecessary step on a purchase or onboarding path is lost revenue, and every confusing screen in a customer portal becomes a call to a service center. For the leader of customer service, good UX is a cost-to-serve strategy, because the best support interaction is the one that the interface made unnecessary. Customers who complete tasks easily also become loyal customers, since ease is one of the few advantages that competitors cannot copy by lowering price.
A seasoned consultant would begin by choosing a single journey that matters, such as quoting, onboarding or reordering, and observing five real users attempting it without help. The aim is not to gather opinions on the design but to see where people stall, backtrack or abandon. Those observations are the raw material of UX. Once the team has agreed on the two or three moments that cause the most friction, UI designers can address them with clearer labels, better hierarchy and fewer competing actions, and the results can be tested again with new users.
It also helps to put designers, researchers, developers and a business owner in the same room at the beginning of each cycle, so that research does not arrive as a report after decisions have already been made. Over time, the company builds a library of validated patterns that make each new release faster and more consistent. Our Heuristic Tests Toolkit offers a practical way to begin evaluating an interface against recognized usability principles.
ICX Consulting treats UX and UI as part of a broader customer experience strategy, so that design decisions follow the commercial objectives of the business. Our UX research services uncover how customers and employees really complete their tasks, and our UX prototyping and usability and accessibility practices turn that understanding into interfaces that can be tested before they are built. Where the experience extends beyond one platform, we connect it with customer journey mapping so that digital and human touchpoints reinforce each other.
If your digital channels are not delivering the adoption or conversion you expected, request a diagnostic with an ICX consultant.
Neither is more important, because they solve different problems. UX determines whether the product is the right solution and whether people can complete their goals, and UI determines whether that solution is clear and trustworthy on the screen. Investing in only one tends to produce either an attractive product that confuses users or a sound one that nobody trusts.
UX usually comes first, because understanding user needs and mapping the flow must precede visual decisions. In practice the two overlap, since early wireframes already contain interface choices, and findings from interface testing feed back into the experience design.
In small teams one designer often covers both, and that can work well when the person has research skills as well as visual ones. As the product grows, separating the roles tends to improve depth, provided the teams share goals and metrics.
Yes, although the scale differs. A smaller company does not need a large design department, but it does need to observe real customers using its website or portal and to present what it learns in a clean, consistent interface. A few well-run usability sessions each quarter, combined with a limited set of design standards, give a small business most of the benefit at a fraction of the cost of a major redesign.
Combine behavioral indicators, such as task completion, time on task, errors and abandonment, with perception indicators such as satisfaction and effort scores, and connect them to business results like conversion, adoption and support volume. A change is successful when these indicators improve together.
The companies that win digital loyalty are the ones that understand their customers deeply enough to design the right experience and care enough to present it with clarity. If you want your platforms to do both, our consultants are ready to work alongside your team.
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